منابع مشابه
CityExplorer - A Geogame Extending the Magic Circle
Huizinga [Hui71] identifies several formal characteristics which games share with magic rituals that are bound to a ”magic circle”. He states that games are explicitly defined by the space within which they take place, the time a game or play lasts, and the rules that are active during the game/play. Participants of a game must freely agree to these changes in their ordinary life to be part of ...
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This paper is an addition to the discourse surrounding interface theory and pervasive games. A buzzword by nature, the term ́interface ́ needs to be investigated and redefined in order to remain academically valid; at the same time the pervasive game, being part of recent developments in game culture, needs to be given a place in the discourse of digital games. By approaching the interface throu...
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Typically, in digital entertainment, the screen is the center of the player's attention. If the real world was part of the gameplay, the player would also pay attention to what is happening around her. That is the case of pervasive games. Our objective is to find ways of making pervasive play available for a large casual audience, but in a way that casual games are not deprived of their intrins...
متن کاملExploring the Edge of the Magic Circle: Defining Pervasive Games
Pervasive gaming is a genre of gaming systematically blurring and breaking the traditional boundaries of game. The limits of the magic circle are explored in spatial, temporal and social dimensions. These ways of expanding the game are not new, since many intentional and unintentional examples of similar expansions can be found from earlier games, but the recently emerged fashion of pervasive g...
متن کاملCritical Potential on the Brink of the Magic Circle
This paper explores the problem space of forbidden games: games not only on the border of games and reality, but explicitly referencing the double-coded nature of that boundary—in other words, games that use their status as “only a game” as a strategic gesture. It asks three key questions: what does it mean to be a forbidden or “brink” game, what is the function of these works, and, perhaps mos...
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ژورنال
عنوان ژورنال: i-Perception
سال: 2018
ISSN: 2041-6695,2041-6695
DOI: 10.1177/2041669518770691